Creating memorable experiences from the middle of them
Exploring the Mystic Arts video covering ambushes and why they can be a key tool to starting adventures in ways that create investment.
Sitting down with a game master
Interviewing a GM who just wrapped up a campaign lasting over 3 years. How planning collides with moment to moment gameplay and creating memorable moments.
World building and immersion poll
Exploring a small poll put out to other TTRPG players and others they have played with to learn about how much immersion matters to them and how they feel immersed when they play.
Sitting down with a player
Sitting down with another player from my D&D group to find out what matters most about the game within his experience.
Game design: phenomenology as a grounding for TTRPGs
The basis for this blog: mixing TTRPGs with the philosophical tradition based entirely in experience - phenomenology.